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1. Sticky:[Carnyx] The Jackdaw - in Player Features and Ideas Discussion [original thread]
What if it had the ability to alter its resists, like a reactive armor hardener, each level reduced the time it took to cycle the resists?
- by Rex Omnipotens - at 2015.05.18 21:12:33
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2. Pirate Faction T3's - in Ships and Modules [original thread]
Maybe not pirate faction, but I think an ORE T3 would be cool lol
- by Rex Omnipotens - at 2015.05.10 15:19:32
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3. Mobile Warp Disruptor - in Player Features and Ideas Discussion [original thread]
Are you talking about The botlord agreement? If so thats only between PL and goons. N3, rus,provi and hero are all left out of that, so I literally have no idea what you're talking about when it comes to it all being centered around keeping space ...
- by Rex Omnipotens - at 2014.09.14 02:14:00
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4. Mobile Warp Disruptor - in Player Features and Ideas Discussion [original thread]
Ha have you ever been in null sec? Renters are never at risk from a situation where bubbles are the deciding factor in their defense they are however at risk from having their station hell camped or the sov they live in being flipped which is wher...
- by Rex Omnipotens - at 2014.09.14 00:07:00
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5. Mobile Warp Disruptor - in Player Features and Ideas Discussion [original thread]
Kell Braugh wrote: I would even go to say much of the stagnation currently experienced in null security/sov space is due to the fact that the landlord's of the space don't even need to provide any kind of protection for either their membership...
- by Rex Omnipotens - at 2014.09.13 22:59:00
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6. Mobile Warp Disruptor - in Player Features and Ideas Discussion [original thread]
Kell Braugh wrote: I actually don't have any issue with the inability to tackle ratters if they are paying attention and putting in the same level of effort and attention that I do. My issue is with bubbles providing a huge modifier to the adva...
- by Rex Omnipotens - at 2014.09.13 22:48:00
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7. Mobile Warp Disruptor - in Player Features and Ideas Discussion [original thread]
I don't understand how the crow comes into the argument, its nullified so bubbles do nothing to it. If your "tests" show that domi can't be caught in that scenario, it just means that domi can't be caught. Or are you saying the game is broken beca...
- by Rex Omnipotens - at 2014.09.13 19:35:00
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8. Capitals and Capital Industrial Ships have 20% - in Player Features and Ideas Discussion [original thread]
Whats more is the "All Battleships, Industrial Command Ship have 25%" to the best of my knowledge the orca is the only industrial command ship...so T2 orcas anyone?
- by Rex Omnipotens - at 2014.09.11 16:56:00
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9. Mobile Warp Disruptor - in Player Features and Ideas Discussion [original thread]
NPCs shooting player owned structures/ deployables is a slippery slope to go down.
- by Rex Omnipotens - at 2014.09.11 16:45:00
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10. Mobile Warp Disruptor - in Player Features and Ideas Discussion [original thread]
You're entitled to your opinion, but what you're describing is an intended use of the bubbles. As for believing that the devs should "nerf" bubbles because you're a roaming gang with an inherit disadvantage... Thats just reductio ad absurdem. You'...
- by Rex Omnipotens - at 2014.09.11 07:30:00
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11. Mobile Warp Disruptor - in Player Features and Ideas Discussion [original thread]
-1I think bubbles serve their purpose and offer unique and balanced game play. While yes I disagree with the explotive use of hundreds of bubbles to force a crash, bubbles are a tool and they serve their purpose. If you add the fuel idea or you fo...
- by Rex Omnipotens - at 2014.09.11 07:07:00
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12. Capacitor Battery - in Ships and Modules [original thread]
I havn't found a useful justification for a battery over a recharger, and if you're in a small gang situation with only 1 ship neuting chances are he's also fit a nos. Plus if you're flying a shield tank, it's treasonous to yield that mid slot.
- by Rex Omnipotens - at 2014.09.11 05:54:00
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13. Capital Thoughts - in Ships and Modules [original thread]
Null sec won't suddenly get busy because of clone vats. The reason things are so stagnant at the moment is a lack of desire on everyone's part to grind system after system for weeks on end in soul crushing time dilation. That being said, capitals ...
- by Rex Omnipotens - at 2014.09.11 05:44:00
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14. Combat carriers - in Ships and Modules [original thread]
I believe there is a need for more capital class ships or a general reworking of the capital classes. After carrier and dread, you're left asking do I want to throw a toon away and get a super? that kinda just feels ehh to me. I'd love to see some...
- by Rex Omnipotens - at 2014.09.11 04:36:00
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15. Noctis Tweaking - in Player Features and Ideas Discussion [original thread]
With all relevant skills maxed out, the salvagers rarely turn more than 1 cycle. Sooo the only change I'd make to the noctis is a bonus to cargo hold or a special cargo hold for loots.
- by Rex Omnipotens - at 2014.09.10 15:55:00
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16. Rorqual - I missed the fanfest stream. - in Science and Industry [original thread]
Unless there's a reasonable reward or reasonable defensive mechanic for moving my rorqual outside of its pos, I won't be moving it. If they force the rorqual out of the pos then i'll just scrap it, and making it cost less to do the same things or ...
- by Rex Omnipotens - at 2014.07.14 16:49:00
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17. Rorqual - I missed the fanfest stream. - in Science and Industry [original thread]
So after reading everything I think there are only 3 things that would make me WANT to put a rorq in a belt. 1) Make the Rorq a mobile starbase, thats use is tied to its indy core. Make the shields small enough, or (I'm not sure if the coding wou...
- by Rex Omnipotens - at 2014.07.14 14:38:00
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